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Digital Tutors – Creative Development : Creating a Low Poly Game Character in Maya and Silo

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Creative Development : Creating a Low Poly Game Character in Maya and Silo
English| Release Date: April 1, 2012| Duration: 6 hrs. 2 min.
Author: Antony Ward| Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump
FLV| Video: vp6f, yuv420p, 1280×720, 15.00 fps(r)| 2.36GB
Audio: mp3, 44100 Hz, mono, 96 kb/s

In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character’s actual low polygon in-game model. Once that’s built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself.

32 videos in this course:
1. Introduction and project overview
2. Beginning to block out the shape
3. Starting to add the hands
4. Refining the hands
5. Building the head and helmet
6. Adding the chest and combining the body
7. Starting to add upper body armor details
8. Continuing to work in more details
9. Optimizing as we work
10. Building lower leg details
11. Adding in the boots
12. Refining the helmet
13. Beginning to clean up our model in Maya
14. Testing areas of deformation
15. Optimizing and smoothing our model
16. Preparing our model for UVs
17. Creating UVs for the stomach and hands
18. Adding UVs for the torso, upper arm and thighs
19. Laying out additional UVs
20. Adding UVs to the feet
21. Assigning texture space priority to UV shells
22. Applying basic shaders to our model
23. Baking the diffuse and lighting passes
24. Exporting basic normal maps
25. Defining sections of armor
26. Adding dirt and worn metal to our textures
27. Texturing the face of our model
28. Removing texture seams in 3D-Coat
29. Enhancing our normal map in CrazyBump
30. Using 3D-Coat to paint normal maps for the organic details
31. Enhancing the diffuse map with our normal map
32. Filling in empty texture space

Website: http://www.digitaltutors.com/11/training.php?pid=689

From Extabit.com

http://extabit.com/file/2dbhw4l5rwdfj/Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward.part1.rar
http://extabit.com/file/2dbhw4l5rwde7/Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward.part2.rar
http://extabit.com/file/2dbhw4l5rwggf/Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward.part3.rar
http://extabit.com/file/2dbhw4l5rww9b/Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward.part4.rar
http://extabit.com/file/2dbhw4l5rwdcf/Creative Development Creating a Low Poly Game Character in Maya and Silo with Antony Ward.part5.rar

Mirror:

http://rapidgator.net/file/7717933/Creative_Development_Creating_a_Low_Poly_Game_Character_in_Maya_and_Silo_with_Antony_Ward.part1.rar.html

http://rapidgator.net/file/7718661/Creative_Development_Creating_a_Low_Poly_Game_Character_in_Maya_and_Silo_with_Antony_Ward.part2.rar.html

http://rapidgator.net/file/7717922/Creative_Development_Creating_a_Low_Poly_Game_Character_in_Maya_and_Silo_with_Antony_Ward.part3.rar.html

http://rapidgator.net/file/7718152/Creative_Development_Creating_a_Low_Poly_Game_Character_in_Maya_and_Silo_with_Antony_Ward.part4.rar.html

http://rapidgator.net/file/7718009/Creative_Development_Creating_a_Low_Poly_Game_Character_in_Maya_and_Silo_with_Antony_Ward.part5.rar.html

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